﻿package KK.net.Event {
	import KK.GameBase.MSGEvent;
	public class Connect extends MSGEvent{
		static public const CONNECTED:String="P2P.Events.Connected";
		static public const CLOSED:String="P2p.Events.Closed";
		static public const FAILED:String="P2P.Events.Failed";
		static public const PEERCLOSED:String="P2P.Events.PeerClose";
		static public const PEERMSG:String="P2P.Events.PeerMSG";
		static public const UPDATEONLINE:String="P2P.Events.UpdateOnline";
		public var farID:String;
		public function Connect(type:String,farID:String) {
			// constructor code
			super(type);
			this.farID=farID;
			
		}

	}
	
}
